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@ -7,60 +7,18 @@ export function toGetClosestPoint(
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sx: number,
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sx: number,
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sy: number,
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sy: number,
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) {
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) {
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let direction: Direction = "N";
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let direction: Direction = "" as Direction;
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const sectors: Record<Direction, number[]> = {
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if (sx >= x1 && sx <= x2 && sy >= y2) direction = "N";
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NW: [x1, y2],
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if (sx >= x2 && sy <= y2 && sy >= y1) direction = "E";
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N: [x1, y2],
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if (sx >= x1 && sx <= x2 && sy <= y1) direction = "S";
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NE: [x2, y2],
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if (sx <= x1 && sy <= y2 && sy >= y1) direction = "W";
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E: [x2, y2],
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SE: [x2, y1],
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S: [x1, y1],
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SW: [x1, y1],
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W: [x1, y2],
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};
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for (let key in sectors) {
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if (sx <= x1 && sy >= y2) direction = "NW";
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const [x, y] = sectors[key];
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if (sx >= x2 && sy >= y2) direction = "NE";
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if (sx <= x && sy >= y) {
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if (sx <= x1 && sy <= y1) direction = "SW";
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direction = "NW";
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if (sx >= x2 && sy <= y1) direction = "SE";
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break;
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}
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if (sx >= x && sy > y && sx <= x2) {
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direction = "N";
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break;
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}
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if (sx >= x && sy >= y) {
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direction = "NE";
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break;
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}
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if (sx >= x && sy <= y && sy >= y1) {
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direction = "E";
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break;
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}
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if (sx >= x && sy <= y && sx <= x2) {
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direction = "S";
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break;
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}
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if (sx >= x && sy <= y) {
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direction = "SE";
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break;
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}
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if (sy <= y && sx <= x) {
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direction = "SW";
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break;
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}
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if (sy <= y2 && sy >= y1 && sx <= x) {
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direction = "W";
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break;
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}
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}
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return direction;
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return direction;
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}
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}
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